#07 Pushy pushy drawings


This is a continuation to dev-log #6 where we will show you some artwork about some of the pushy gameplay parts of our game.

So let's start!
Much like last dev-log, we will start by presenting the images and then tell you what they are about

This sign, has no real PURPOSE on the game in terms of gameplay, it just gives a very small hint to the player that a chubby Ruppert trying to go up might be dangerous... Take that as you will, no spoilers here!

The image presented above shows you what the dry ground that will suck some of Ruppert's water away will look like.

This is a little concept art for a geyser that would erupt from the ground and help Ruppert reach higher grounds, he would have to be light for the geyser to push him up.

And speaking about pushing, we have a whole level about this little sunflower here. Unfortunately we haven't got a gif to show you but imagine it spinning and creating wind so strong that Ruppert can't cross it without being a certain "weight". This is how we represent a fan in our world.


This concludes all the artwork that we have been creating for the past weeks. As I said on the previous dev-log the game will have it's initial release on the 9th of July so be sure that you keep an eye out for that!

Cya until the next dev-log!

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